# Adding a Trigger Event

* Create a box or other 3D Object and make sure this object has a:
  * A Type of collider set to: **IsTrigger**
  * Add the **Trigger** script for that particular: Choose the **Object Type**&#x20;
* In the **InputManager** script: Set an input key you’d like to use for the interaction, by default set to **E**&#x20;

<figure><img src="/files/yKrfUh7QwBq9DCFdve0g" alt=""><figcaption></figcaption></figure>


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