# Adding a Trigger Event

* Create a box or other 3D Object and make sure this object has a:
  * A Type of collider set to: **IsTrigger**
  * Add the **Trigger** script for that particular: Choose the **Object Type**&#x20;
* In the **InputManager** script: Set an input key you’d like to use for the interaction, by default set to **E**&#x20;

<figure><img src="https://2670832224-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FL8GtpEwbGN0bJplKvWXb%2Fuploads%2FzmJkOA4JQiomhBZT9K8C%2FTriggerExample.JPG?alt=media&#x26;token=e4d10d1e-dc46-46a9-926f-608fd01be834" alt=""><figcaption></figcaption></figure>
