Tag & Layer Reference

  • Make sure to create tags called:

    • ExaminePoint (Tag for the ExaminePoint gameobject parented to the ExamineCamera)

    • InspectPoint (Tag for every single inspect point that exists for an object)

    • InteractiveObject (For everyone objects that can be interacted with)

  • Create layers:

    • ExamineLayer (Doesn't need to be added to objects- ONLY referenced in code)

    • InspectPointLayer (add for every single inspect point)

    • PostProcess (Making sure that only one camera will render these effects)

    • PadlockSpinner (So the Physics Raycaster can find the padlock spinners for interaction)

GameObject

Tag

Layer

MainCamera

MainCamera

Default

ExaminePoint

ExaminePoint

Default

Any Interactive Object

InteractiveObject

Default

Any Inspection Point

InspectPoint

InspectPointLayer

Padlock Spawnable Spinners

Untagged

PadlockSpinner

Post Processing Volume

Untagged

PostProcess

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