Tag & Layer Reference
Make sure to create tags called:
ExaminePoint (Tag for the ExaminePoint gameobject parented to the ExamineCamera)
InspectPoint (Tag for every single inspect point that exists for an object)
InteractiveObject (For everyone objects that can be interacted with)
Create layers:
ExamineLayer (Doesn't need to be added to objects- ONLY referenced in code)
InspectPointLayer (add for every single inspect point)
PostProcess (Making sure that only one camera will render these effects)
PadlockSpinner (So the Physics Raycaster can find the padlock spinners for interaction)
GameObject | Tag | Layer |
MainCamera | MainCamera | Default |
ExaminePoint | ExaminePoint | Default |
Any Interactive Object | InteractiveObject | Default |
Any Inspection Point | InspectPoint | InspectPointLayer |
Padlock Spawnable Spinners | Untagged | PadlockSpinner |
Post Processing Volume | Untagged | PostProcess |
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