FAQ
Last updated
Last updated
I would recommend that you make a backup of your project before importing any assets into your scene. The safest way is to create a brand new project and import my assets in but it's safe enough to "Import" the Adventure Kit but UNTICK "Import Projects Settings" when you choose what files to import in. This means it will not overwrite your current settings but only import the required assets!
In this video below I just detail some of the best ways to connect any missing references, mainly by looking at the variable in the inspector and clicking on the find button (Next to the empty or full slot) and search for the same name, and it will likely be a canvas element. You could even open the Adventure Kit in a new project and compare against the working demo scene!
Yes, you should create a Cube or any other primitive object and add:
Make sure this object has a "Box Collider" and set it to "isTrigger"
Add the particular trigger script for the particular system.
PadlockTrigger
KeypadTrigger
PhonepadTrigger
NoteTrigger
SafeTrigger
FlashlightTrigger
Add the trigger object to the corresponding controller