Quick Setup
Last updated
Last updated
LAYER NOTE: If you can place these on the corresponding User Layers (As below) it is easier for setup, as Unity will automatically place them in the correct places so the below information might not be all relevant to you. (It's worth checking through just in case)
Open APK help window for easy links and advice: Window > Adventure Kit Support
Download or update assets from the package manager
Importing Tips:
Import into a fresh project rather than a working project, to avoid issues
Always keep a backup of your working project BEFORE importing ANY assets
In the Import Unity Package dialog which shows all assets to be imported. DO NOT import project settings -- UNTICK that entire section
You will get import errors that refer to Post Processing (Import Processing Process to fix - see below for details)
Go to the Package Manager (Window > Package Manager)
Filter by Unity Registry
Search "Post Process". You will see Post Processing appear in the list (Make sure to install this package)
Open the FirstPerson_AdventureKit_Demo (Assets > Adventure Puzzle Kit > Scenes) or import into your scene as above.
Select any GameObject in the scene and we'll now create tags and layers.
Select the tags dropdown in the top of the inspector and remove or create as required.
Select the Main Camera (APK_FPSContainer > FPSController > MainCamera)
Physics Raycaster script - Make sure the Event Mask has the layer of PadlockSpinner
Leave Max Ray Intersections at 0
Post-Process Layer: Set the Layer to: Post Process
Select the Culling Mask dropdown (On the MainCamera) and make sure:
ExamineLayer, InspectPointLayer and PostProcess are UNTICKED (Everything else can be ticked)
Select the Examine Camera (Child of the Main Camera):
Select the Culling Mask and make sure ExamineLayer and InspectPointLayer are TICKED ONLY
Clear Flags Set To: Depth Only
Select the PostProcessingVolume GameObject and set the layer to PostProcess (Top Right of the Inspector)
If you do have any runtime errors with post processing, you may need to remove the "Post-Process Layer" from the main camera and re-add it.
Go into the Prefabs > Spawnable > Padlock folder and open the brass and black padlocks seperately, select all of the combination spinners and make sure the all have the layer of PadlockSpinner.
Open the Examine - Objects (Child of Puzzle Objects, in the Hierarchy)
Find any object which has Inspect Points
Make sure these inspect points have a layer of InspectPointLayer (Or they will not render correctly)
All should be complete and ready to use, if you added the prefab from the folder