APK - Doc - V1.7
  • Adventure Puzzle Kit v1.7: Introduction
  • ⭐Getting Started
    • Built-in Setup
    • URP Setup
    • HDRP Setup
  • Managers Explained
    • UI Manager
    • Disable Manager
    • Prompt Manager
  • 🏔️References
  • Setting Up Interactive Objects
  • URP Deferred Rendering?
  • Tag & Layer Reference
  • New FPSController
  • AKItem Explained
  • ⏭️Extending
    • Editor Scripts
    • System Inputs
    • Adding Audioclips
      • Audio Effect Volume
    • System Namespace
    • Adding a Trigger Event
    • Swapping Character Controllers
  • 🛡️System Breakdowns
    • Main Camera Components
    • AK Inventory Canvas
    • Keypad & Phone
    • Note & Letter
    • Door System
    • Themed Key
    • Generator
    • Gas Mask
    • Flashlight
    • Examine
    • Padlock
    • Chess
    • Lever
    • Valve
    • Fuse
    • Safe
  • ❓Support
    • FAQ
    • Examine Issues?
    • Post Processing Errors
    • Examine Text Missing?
    • Yellow Warnings?
    • Item Pickup Range
    • Animation Rotations
    • I can't see new fields / variables?
  • 🌀Development
    • Patch Notes - v1.7
    • Roadmap
  • 📧Contact Me
    • Contact Me
    • Request A Feature
    • My Other Assets
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  • What Does This Script Do?
  • AKItem Fields Explained

AKItem Explained

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Last updated 5 days ago

This uses a custom editor if you need to edit the fields in this script, you can find that in (Assets > Adventure Puzzle Kit > Editor)

What Does This Script Do?

  • This script is the intermediate script between the raycast and the specific system items.

  • This script uses an interface for each system script

  • You can set name highlight and name to edit

  • Can show a bunch of prompts if the boxes are ticked (Can be edited in the UIManager GameObject inspector)

  • Has options for emission highlight if you want to create a makeshift highlight

AKItem Fields Explained

  • System Type: You can select which system this will interact with when you select the interactive object

  • Show Name Highlight: If this is ticked, you can show a highlight name when you hover over an object

    • Highlight Name: Set the name you want for the interactive object

  • Show Interact Prompt: Tick this box to show the interact prompt which will show E - Interact

  • Show Pickup Prompt: Tick this box to show the pickup prompt which will show E - Pickup

  • Show Examine Prompt: Tick this box to show the examine prompt which will show Q - Examine

  • Show Emission Highlight: Tick this box to enable emission settings on the object material to create a makeshift highlight

The AKItem script image