APK - Doc - V1.7
  • Adventure Puzzle Kit v1.7: Introduction
  • ⭐Getting Started
    • Built-in Setup
    • URP Setup
    • HDRP Setup
  • Managers Explained
    • UI Manager
    • Disable Manager
    • Prompt Manager
  • 🏔️References
  • Setting Up Interactive Objects
  • URP Deferred Rendering?
  • Tag & Layer Reference
  • New FPSController
  • AKItem Explained
  • ⏭️Extending
    • Editor Scripts
    • System Inputs
    • Adding Audioclips
      • Audio Effect Volume
    • System Namespace
    • Adding a Trigger Event
    • Swapping Character Controllers
  • 🛡️System Breakdowns
    • Main Camera Components
    • AK Inventory Canvas
    • Keypad & Phone
    • Note & Letter
    • Door System
    • Themed Key
    • Generator
    • Gas Mask
    • Flashlight
    • Examine
    • Padlock
    • Chess
    • Lever
    • Valve
    • Fuse
    • Safe
  • ❓Support
    • FAQ
    • Examine Issues?
    • Post Processing Errors
    • Examine Text Missing?
    • Yellow Warnings?
    • Item Pickup Range
    • Animation Rotations
    • I can't see new fields / variables?
  • 🌀Development
    • Patch Notes - v1.7
    • Roadmap
  • 📧Contact Me
    • Contact Me
    • Request A Feature
    • My Other Assets
Powered by GitBook
On this page

Tag & Layer Reference

  • Make sure to create tags called:

    • ExaminePoint (Tag for the ExaminePoint gameobject parented to the ExamineCamera)

    • InspectPoint (Tag for every single inspect point that exists for an object)

    • InteractiveObject (For everyone objects that can be interacted with)

  • Create layers:

    • User Layer 8: ExamineLayer (Doesn't need to be added to objects- ONLY referenced in code)

    • User Layer 9:InspectPointLayer (add for every single inspect point)

    • User Layer 10: PostProcess (Making sure that only one camera will render these effects)

    • User Layer 11: PadlockSpinner (So the Physics Raycaster can find the padlock spinners for interaction)

LAYER NOTE: If you can place these on the corresponding User Layers (As below) it is easier for setup, as Unity will automatically place them in the correct places so the below information might not be all relevant to you. (It's worth checking through just in case)

  • IF NOT added to these layers check the sections below on Checking Prefabs (See side bar) - Just to confirm all appropriate layers are added and no issues arise.

GameObject

Tag

Layer

MainCamera

MainCamera

Default

ExaminePoint

ExaminePoint

Default

Any Interactive Object

InteractiveObject

Default

Any Inspection Point

InspectPoint

InspectPointLayer

Padlock Spawnable Spinners

Untagged

PadlockSpinner

Post Processing Volume

Untagged

PostProcess

PreviousURP Deferred Rendering?NextNew FPSController

Last updated 6 days ago