Setting Up Interactive Objects

Basic GameObject Requirements

All objects that can be interacted with need to have a list of items attached and setup. (Each system may vary slightly but you can check out the individual breakdown pages for more information on those)

  1. Tag: InteractiveObject

  2. Add Component: Box Collider

  3. Add Component: AKItem Script (See the AKItem explained page for more information)

  4. Add Component: System Item Script

  5. Add Component: (Some Systems) Additional Collection Script

  6. Add Component: (If Examinable) ExamianbleItem script

Want To Change Highlight Names? Emission Highlights?

Understand how to change highlight names, prompts and emission settings in the AKItem script using this page

Flashlight Battery Pickup Example (Without Examine System)

  1. Tag: InteractiveObject

  2. Component 1: Box Collider

  3. Component 2: AK Item Script

    1. Set to: Flashlight Sys

  4. Component 3: Flashlight Item Script

    1. Set to: Battery

Flashlight Battery Pickup Examine (With Examine System)

  1. Tag: InteractiveObject

  2. Component 1: Box Collider

  3. Component 2: AK Item Script

    1. Set to: Flashlight Sys

  4. Component 3: Flashlight Item Script

    1. Set to: Battery

  5. Component 4: ExaminableItem Script

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