APK - Doc - V1.7
  • Adventure Puzzle Kit v1.7: Introduction
  • ⭐Getting Started
    • Built-in Setup
    • URP Setup
    • HDRP Setup
  • Managers Explained
    • UI Manager
    • Disable Manager
    • Prompt Manager
  • 🏔️References
  • Setting Up Interactive Objects
  • URP Deferred Rendering?
  • Tag & Layer Reference
  • New FPSController
  • AKItem Explained
  • ⏭️Extending
    • Editor Scripts
    • System Inputs
    • Adding Audioclips
      • Audio Effect Volume
    • System Namespace
    • Adding a Trigger Event
    • Swapping Character Controllers
  • 🛡️System Breakdowns
    • Main Camera Components
    • AK Inventory Canvas
    • Keypad & Phone
    • Note & Letter
    • Door System
    • Themed Key
    • Generator
    • Gas Mask
    • Flashlight
    • Examine
    • Padlock
    • Chess
    • Lever
    • Valve
    • Fuse
    • Safe
  • ❓Support
    • FAQ
    • Examine Issues?
    • Post Processing Errors
    • Examine Text Missing?
    • Yellow Warnings?
    • Item Pickup Range
    • Animation Rotations
    • I can't see new fields / variables?
  • 🌀Development
    • Patch Notes - v1.7
    • Roadmap
  • 📧Contact Me
    • Contact Me
    • Request A Feature
    • My Other Assets
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On this page
  • Basic GameObject Requirements
  • Want To Change Highlight Names? Emission Highlights?
  • Flashlight Battery Pickup Example (Without Examine System)
  • Flashlight Battery Pickup Examine (With Examine System)

Setting Up Interactive Objects

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Last updated 5 days ago

Basic GameObject Requirements

All objects that can be interacted with need to have a list of items attached and setup. (Each system may vary slightly but you can check out the individual breakdown pages for more information on those)

  1. Tag: InteractiveObject

  2. Add Component: Box Collider

  3. Add Component: AKItem Script (See the for more information)

  4. Add Component: System Item Script

  5. Add Component: (Some Systems) Additional Collection Script

  6. Add Component: (If Examinable) ExamianbleItem script

Want To Change Highlight Names? Emission Highlights?

Understand how to change highlight names, prompts and emission settings in the AKItem script using this

Flashlight Battery Pickup Example (Without Examine System)

  1. Tag: InteractiveObject

  2. Component 1: Box Collider

  3. Component 2: AK Item Script

    1. Set to: Flashlight Sys

  4. Component 3: Flashlight Item Script

    1. Set to: Battery

Flashlight Battery Pickup Examine (With Examine System)

  1. Tag: InteractiveObject

  2. Component 1: Box Collider

  3. Component 2: AK Item Script

    1. Set to: Flashlight Sys

  4. Component 3: Flashlight Item Script

    1. Set to: Battery

  5. Component 4: ExaminableItem Script

AKItem explained page
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