Adding a Trigger Event

  • Create a box or other 3D Object and make sure this object has a:

    • A Type of collider set to: IsTrigger

    • Add the Trigger script for that particular: Choose the Object Type

  • In the InputManager script: Set an input key you’d like to use for the interaction, by default set to E

Mention AKMasterTrigger to replace all other triggers, may need to mention in individual assets

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