Built-in Setup
Last updated
Last updated
LAYER NOTE: If you can place these on the corresponding User Layers (As below) it is easier for setup, as Unity will automatically place them in the correct places so the below information might not be all relevant to you. (It's worth checking through just in case)
IF NOT added to these layers check the sections below on Checking Prefabs (See side bar) - Just to confirm all appropriate layers are added and no issues arise.
Importing Tips:
Import into a fresh project rather than a working project (To avoid issues or conflicts)
Always keep a backup of your working project BEFORE importing ANY assets
In the Import Unity Package dialog box that appears when you first click to import the asset (It will show all the folder structure in a last)
Choose the first Next button which will lead to the Project Settings
UNTICK the project settings folder (None of the items will be ticked at this point)
Select the Import button to start the new import
You will get import errors that refer to Post Processing (Import PP package to fix)
Open APK help window for easy links and advice: APK > Tools > Adventure Kit Support Hub
We'll open the demo scene so we can get the basics setup to be used, follow steps below
Select any GameObject in the Hierarchy and then create tags and layers in the top right of the inspector (Some or all tags may already be created)
LAYER NOTE: If you can place these on the corresponding User Layers (As above) it is easier for setup, as Unity will automatically place them in the correct places so the below information might not be relevant to you.
If you can't use the user layers above, follow the setup bellow and the "Checking prefabs" section will have the information you need to check all your assets use the correct layers!
If you do have any runtime errors with post processing, you may need to remove the "Post-Process Layer" from the main camera and re-add it.
We just need to check we have the correct layers on the padlock spinners or they won't be detected properly
We just need to check examine objects have the correct layers on their inspect points (So they render correctly)
We'll need to enable the legacy system if you're using Unity 6+ and it isn't enabled by default
NOTE: New input system support is coming in v1.8