FAQ
Should I import project settings? Will it mess up my project?
Backup your project before importing any assets into your scene.
The safest way is to create a brand new project and import my assets in
UNTICK Import Projects Settings when you choose what files to import in. (This means it will not overwrite your current settings but only import the required assets)
How do I import the asset?
Go to the Package Manager (Window > Package Manager)
Filter by My assets
Search Adventure Puzzle Kit
Choose the import button
Why isn't the Demo working? I've just imported the asset!!!
You need to make sure you add two specific layers in the top of the Unity inspector.
Add a name layer of:
ExamineLayer - It should add those layers to the missing object references
Why can't I see the UI or why is the UI in the wrong place?
That might be because you may have dragged some UI objects into the scene rather than onto the hierarchy. Make sure the X, Y, Z positioning of all parent objects (Which contain the UI’s) are set to 0, 0, 0 in the inspector.
I'm having trouble getting the interaction to work, and activating things. What should I do?
Make sure your 3D objects have the:
Set the tag to InteractiveObject
Make sure this object has a Box Collider
Make sure it also has the AKItem script
Some of my references in managers or GameObject are missing, what should I do?
In this video below I just detail some of the best ways to connect any missing references, mainly by looking at the variable in the inspector and clicking on the find button (Next to the empty or full slot) and search for the same name, and it will likely be a canvas element. You could even open the Adventure Kit in a new project and compare against the working demo scene!
Can I use a different Character Controller?
This asset is intended for use with the provided (Unity Standard Assets) FPSController - Character Controller but can be replaced by doing a couple of simple modifications. See the link below or send me an email and I’ll be happy to help you out!
Can I use this asset with a 3rd person character or Trigger event?
Yes, you should create a Cube or any other primitive object and add:
Make sure this object has a Box Collider and set it to isTrigger
Add the Master Trigger script to any object
Add the trigger object to the corresponding controller
Why can't I interact with objects inside a safe?
Make sure that you don't have the collider blocking your interactions as you might need to set a different layer to the safe collider or remove it to interact with objects that maybe blocked by it's collider
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