Make sure to create tags called:
"ExaminePoint" (Tag for the ExaminePoint gameobject parented to the ExamineCamera)
"InspectPoint" (Tag for every single inspect point that exists for an object)
Create two layers:
βExamineLayerβ (Doesn't need to be added to objects- ONLY referenced in code)
"InspectPointLayer" (add for every single inspect point)
GameObject
Tag
Layer
MainCamera
"MainCamera"
Default
ExaminePoint
"ExaminePoint"
Any Interactive Object
Untagged
Any Inspection Point
"InspectPoint"
"InspectPointLayer"
Last updated 2 years ago