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Examine System V1 - Doc
  • Examine System - Introduction
  • ⭐GETTING STARTED
    • Quick Setup
    • Detailed Setup
    • GameObject Tag Reference
  • 🔎INSPECTION POINTS
    • Adding Inspection Points
    • Inspect Points - Custom Event
    • Inspect Points - Animations
  • HDRP Setup
    • HDRP Setup
  • URP Setup
    • URP Setup
    • Deferred Rendering Note
  • ❓Support
    • FAQ
    • Disabling Hints
    • Adding Audioclips
    • Where are inputs?
    • Text Not Appearing?
    • Items Not Appearing?
    • Emission Highlighting
    • Destroy Instanced Materials
    • Where are UI's located?
    • Where is the Examine Point?
    • Using a different Character Controller
  • 🌀Development
    • Patch Notes - V1.7
    • Roadmap
  • 📧CONTACT ME
    • Contact Me
    • My Other Assets
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  1. INSPECTION POINTS

Inspect Points - Animations

PreviousInspect Points - Custom EventNextHDRP Setup

Last updated 1 year ago

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V1.5 (October 2022) now adds an animation example for inspect points and can be setup as below:

  • You can see below that I have added an event which uses Animator.Play. This just means if we add an animator object (As this example, my box lid is animated to open). You can then play the animation when required.

  • I then play some audio from the Scriptable Object

  • Then I disabled the mesh renderer of the inspect point and the box collider we we can't accidentally interact with it again

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