Where are inputs?
Where is the input reference?
Changing the Input:
ExamineInputManager:
public class ExamineInputManager : MonoBehaviour
{
[Header("Raycast Pickup Input")]
public KeyCode interactKey;
[Header("Rotation Key Inputs")]
public KeyCode rotateKey;
public KeyCode dropKey;
public static ExamineInputManager instance;
}ExamineItem:
ExamineInteractor:
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