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Examine System V1 - Doc
  • Examine System - Introduction
  • ⭐GETTING STARTED
    • Quick Setup
    • Detailed Setup
    • GameObject Tag Reference
  • 🔎INSPECTION POINTS
    • Adding Inspection Points
    • Inspect Points - Custom Event
    • Inspect Points - Animations
  • HDRP Setup
    • HDRP Setup
  • URP Setup
    • URP Setup
    • Deferred Rendering Note
  • ❓Support
    • FAQ
    • Disabling Hints
    • Adding Audioclips
    • Where are inputs?
    • Text Not Appearing?
    • Items Not Appearing?
    • Emission Highlighting
    • Destroy Instanced Materials
    • Where are UI's located?
    • Where is the Examine Point?
    • Using a different Character Controller
  • 🌀Development
    • Patch Notes - V1.7
    • Roadmap
  • 📧CONTACT ME
    • Contact Me
    • My Other Assets
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  • Creating the Inspection point:
  • Inspect Point Main Object

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  1. INSPECTION POINTS

Adding Inspection Points

PreviousGameObject Tag ReferenceNextInspect Points - Custom Event

Last updated 1 year ago

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Creating the Inspection point:

Inspection points can be visible objects or just invisible colliders, depending on what you need for your game - Use my test scene to get an idea of what they're like!

1). Each inspect point should be setup as such:

  • Tag: InspectPoint

  • Layer: InspectPointLayer

  • Add: Box Collider

  • Add: ExamineInspectPoint script

2). Here you can add a brief description in text box to display when you hover over an inspection point.

  • You can also have an OnClick event when you select a point, you can see my example on the Cardboard Box in the test scene. Which hides and unhides an object.

Inspect Point Main Object

On the parent object, in this example the knife object select the ExaminableItem script and add the inspect points to the inspect point array at the bottom of the inspector

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The knife has 2 inspection points as children