Patch Notes - v1.7

May 2023 - V1.6.1 - (CURRENT)

  • Added new Arial font to package to fix missing font error

  • Added separate consumables for:

    • Batteries

    • Gas mask filter

  • Moved UI Help for examine system to the left side and decreased size

  • Removed AKToolTips from UI parents

    • Can be re-added if wanted, check online doc for more information

  • Changed Raycast Distance on Main Camera to 2.5

    • Check "Item Pickup Range" for details

  • Made the background image of the inventory canvas much darker

  • Moved updating of fuel amounts to Start() from Awake() to fix initilsation issues

May 2023 - V1.6

  • Renamed all UI Icons for easy searching capabilities

  • Updated Raycast script to V2022

    • Renamed "AdventureKitRaycast" to "AKInteractor"

  • Edited "Sound" script to convert this to a ScriptableObject class

  • Created new SO's for all sound effects

  • Edited the AudioManager to take into account new SO's

  • Refactored Disable Manager

    • Removed crosshair UI reference from Disable Manager to UI Manager

    • Removed Show Cursor method from here to the UI Manager

  • Re-organised demo scene hierarchy for more focused usability

    • Renamed gameobjects for easier navigation

  • Renamed "AKItemController" to "AKItem"

  • Refactored "AKUIManager" for easier use

  • Created a generic "DoorController" script for all puzzle assets

  • Interact Prompt design is inverted for higher contrast

  • Right click now closes inventory

  • FPS Controller - footsteps and jumped volume increased

  • All Triggers now use "Show Interact Prompt" inside AKUIManager

  • Renamed all UI elements to "UI_Name"

  • AKItem:

    • Created custom inspector for "AKItem" script

    • Added "SingleHighlight" to this script for ease of use

    • You can disable Examine Text Prompt with a checkbox

    • Disable the text prompt in disable manager?

    • Remove commented lines?

  • Updated default material on any door frame units

  • Clean up door animations and controllers:

    • "Apply Root Motion" on animators for all doors to keep animations in different positions.

  • AKStartupWindow

    • Mentioned about what layers are needed to add

    • Added all links to: Support, YouTube, Discord, Contacts, Asset Store

    • Added a new Note about post processing

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