Last updated
Last updated
Add the "AK_AudioManager" from the prefabs folder or the "Adventure_Kit_Managers" pack to add all to the hierarchy. You can add the "AK_AudioManager" script to an empty gameobject if you want to start fresh.
Adding more audio clips: On the Audio Manager you can increment the "Size" value of the manager array to add a new element so you can add more 2D sounds.
NOTE: Most Systems will now have variables which allow you to change audio names in the inspector without going into code but this is how you would do it manually!
Do you want to see a list of the audio references on the default "AudioManager" prefab? Click the link below:
Name
The name of the audio clip you will reference in code
Clip
Add the sound effect from the "Sounds folder" to this slot
Empty Box
Volume
The volume of your audio clip
Default :1
Volume Variance
Default can be set to 0.
Default: 0
Pitch
Setting the Pitch of your audio clip
Default: 1
Pitch Variance
The default variance of the audio pitch
Default: 0
Loop
Set whether you want the audio clip to loop
Tickbox
Mixer Group
If you want to keep the mixer group for audio
Mixer Group