URP/HDRP Setup

Step 1: Don't import "Project Settings"

Step 2: Upgrading All Materials (If they're pink)

Edit > Render Pipeline > Universal Render Pipeline > Update Project Materials

Step 3: Create the layers you'll need

Create these at the top right of the inspector by clicking the layers dropdown!

  • ExamineLayer

  • InspectPointMask

  • Interact

Step 4: Camera Setup (The Scene or Camera maybe completely white)

  1. Select your "Main Camera" and set the "Culling Mask" so that you UNTICK the "ExamineLayer" - As we don't want the main camera to render our examinable objects.

  1. On the "Main Camera" find the "Stack" options and click the "+" icon and now add the "ExamineCamera" to this slot (The Examine Camera will need to be an "Overlay" - See details below)

  1. Select the β€œExamine Camera” and make sure the β€œCulling Mask” is set to β€œExamineLayer” and "InspectPointMask"– Make sure to create this in the layers at the top right of the inspector if not already

  2. Select the β€œExamine Camera” and make sure it’s type is β€œOverlay Camera” and NOT β€œBase”. Only one camera, your main camera should be set to β€œBase”. (Only relevant to URP and NOT HDRP)

  3. Make sure to create another layer called β€œInteract” and all your interactive objects from the demo will be set as default

  4. I edited the β€œDisableManager” script to incorporate the use of disabling the canvas (Which is instead of the blur effect, which is commented out for URP / HDRP) but this would need to be changed by enabling and disabling a type of blur effect.

POSSIBLE ERRORS or ISSUES:

ANTI-ALIASING ERROR:

PADLOCKS DISPLAYING THROUGH OBJECTS?

INSPECT POINTS NOT SHOWING?

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