Step 3 - UI Manager
Adding the UI Manager
Add the "AK_UIManager" from the prefabs folder or the "Adventure_Kit_Managers" pack to add all to the hierarchy. You can add the "AKUIManager" script to an empty gameobject if you want to start fresh
How to reference the UI Manager
//Add this namespace to the top of the script to reference the adventure kit
using AdventurePuzzleKit;
//Whether you have picked up the flashlight object
AKUIManager.instance.hasFlashlight = true;
//Whether you have picked up a Gas Mask
AKUIManager.instance.hasGasMask = true;
//Whether you have picked up a jerrycan
AKUIManager.instance.hasJerrycan = true;
//Whether you have collected a themed key - Any will work
AKUIManager.instance.hasThemedKey = true;
Screenshot of the AK_UIManager
Add the Canvas' that are suitable for the specific slots from the "AdventureKit_CanvasContainer" from the prefabs folder
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