Step 3 - UI Manager
Adding the UI Manager
How to reference the UI Manager
//Add this namespace to the top of the script to reference the adventure kit
using AdventurePuzzleKit;//Whether you have picked up the flashlight object
AKUIManager.instance.hasFlashlight = true;
//Whether you have picked up a Gas Mask
AKUIManager.instance.hasGasMask = true;
//Whether you have picked up a jerrycan
AKUIManager.instance.hasJerrycan = true;
//Whether you have collected a themed key - Any will work
AKUIManager.instance.hasThemedKey = true;Screenshot of the AK_UIManager
Last updated