Safe Sys - Setup

Safe System - Video Setup

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Safe Controller Main Setup

How to add a trigger event to for this system?

Basic Steps

  1. I'd recommend adding the "SafeSystem_Objects" from the "Prefabs > Individual_Prefabs > Single Objects" section this should include a:

    1. Safe Controller Object

    2. Safe Canvas Object (UI)

    3. Safe Model Object

    4. Safe Trigger Object (If applicable)

  2. Safe_Controller should have a:

    1. "SafeController" script attached

  3. Safe_UI

  4. Safe Model should have a:

    1. "AKItemController" script attached

    2. "SafeItemController" script attached

    3. Box Collider attached

    4. Tag of "InteractiveObject" and layer of "Interact"

  5. The Trigger object or similar with your custom script or the "SafeTrigger"

Safe Objects Setup

  • I have created a basic setup for organising the system, an empty gameobject to hold all of the safe assets:

    • Safe_Controller

    • Safe_UI

    • Safe_Model

Safe Controller Setup

This object should be an empty GameObject and it will control everything that goes on for your flashlight system!

Make sure this object has a "SafeController" script attached

Safe Model References:

Animation References:

Safe UI:

Safe Solution 0-15:

UI Numbers:

UI Arrows:

Trigger Type - ONLY If using a trigger event:

Unlock Events:

You can use the "+" icon to add an event for when you get the correct code, you can add custom interactions if you create a new script with a public method to spawn objects, or some other type of interaction when the safe is opened.

Safe Model Item Controller

Add this script to a 3D Keypad model from the prefabs or one you may have created yourself

  • Make sure your object has a tag of "InteractiveObject" and a Layer of "Interact"

  • Add a "Box Collider" to your object

  • Add an "AKItemController" - Set the System Type to: "SafeSys"

  • Add a "SafeItemController" script to the object

    • SafeController variable: Add the connected "Safe_Controller" object

Safe - Canvas Setup

NOTE: This only needs to be done if you’re setting the canvas buttons yourself or if anything might be missing.

Select and open out your “Safe_UI” (In Hierarchy) to find all the elements.

Select any of the "SafeFirstNumberUI" within the "Numbers_BG_Container" and select the child which will be the "FirstArrowUI" (And Similar)

Add an "OnClick()" event (If not already) - Add the "Safe_Controller" to the empty slot and then select the "SafeController" script from the drop down and choose "UpKey" Set it's value to 1. Do the same for the other "ArrowUI's" and then set those to 2 and 3 respectively.

Select the "AcceptKey" UI and add the "Safe_Controller" - Choose the "SafeController" script from the dropdown on the "OnClick" event and select the accept key

Default Controls

  • Left Click to interact with a safe

  • Use the "Right Click" Key on each of the safes to exit the safe

  • Use the "Left Click" Key to interact with the UI indicator

You can change these in the "InputManager"

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