Fuse Box Sys - Setup

Fuse Box Main Setup

Make sure to have a "Fusebox_Canvas" object in your scene which will have all the UI elements. This will be a child of the "AK_CanvasContainer" if you've already imported it from the initial setup

Basic Steps

Inventory Controller Setup

Fuse UI

Add the "UI_FuseCount" from the "FuseBox_Canvas"

Fuse in Inventory

This is how many fuses the character should have at the start

PBR Single Fuse Setup

Fuse Box Setup

Adding the FuseBox_Canvas to the "UI Manager" prefab

Default Controls

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