Fuse Box Sys - Setup
Fuse Box Main Setup
Make sure to have a "Fusebox_Canvas" object in your scene which will have all the UI elements. This will be a child of the "AK_CanvasContainer" if you've already imported it from the initial setup
Basic Steps
Inventory Controller Setup
Fuse UI
Add the "UI_FuseCount" from the "FuseBox_Canvas"
Fuse in Inventory
This is how many fuses the character should have at the start
PBR Single Fuse Setup
Fuse Box Setup
Adding the FuseBox_Canvas to the "UI Manager" prefab
Default Controls
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