Keypad Sys - Setup
Last updated
Was this helpful?
Last updated
Was this helpful?
How to add a trigger event to for this system?
I have created a basic setup for organising the system, an empty gameobject to hold all of the keypad assets:
Keypad_Controller
Keypad_Canvas
Keypad_Model
Keypad_Door
Valid Code
The string code for the player to match with their input
Character Lim
The amount of characters in your code
Code Text
The InputField from the Keypad Canvas
Keypad Canvas
The entire Keypad Canvas from the associated object
Trigger Event
Add the "Padlock Trigger" which will be a gameobject you create
IsPadlockTrigger
Tick if you're using a Padlock Trigger
NOTE: This only needs to be done if you’re setting the canvas buttons yourself or if anything might be missing.