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APK - Doc - V1.5
  • Adventure Kit - V1.5
  • ⭐Getting Started
    • Main Setup
    • Managers Setup
      • Step 1 - Canvas Container
      • Step 2 - FPSController
      • Step 2.5 - Audio Manager
        • Audio Reference List
      • Step 3 - UI Manager
      • Step 4 - Input Manager
      • Step 5 - Disable Manager
    • Puzzles Setup
      • Chess Puzzle Sys - Setup
      • Letter & Note Sys - Setup
      • Lever Puzzle Sys - Setup
      • Themed Key Sys - Setup
      • Gas Mask Sys - Setup
      • Flashlight Sys - Setup
      • Generator Sys - Setup
      • Fuse Box Sys - Setup
      • Examine Sys - Setup
      • Padlock Sys - Setup
      • Keypad Sys - Setup
      • Phone Sys - Setup
      • Safe Sys - Setup
    • Interaction Options
  • URP / HDRP SETUP
    • URP/HDRP Setup
  • ❓Support
    • FAQ
    • System Namespace
    • Adding a Trigger Event
    • Using a different character controller
  • 🌀Development
    • Patch Notes - V1.5
    • Legacy Videos
  • 📧Contact Me
    • Request a feature
    • Contact Me
    • My Other Assets
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  1. Support

Adding a Trigger Event

How do I add a trigger event for the supported puzzles?

1). Create a box or other 3D Object, make sure this object has a collider set to “IsTrigger”.

2). Add the “PUZZLENAMETrigger” script to that 3D object and add the supported object to the inspector slot usually named "PUZZLENAMECONTROLLER”.

3). Add your own or the “InteractPrompt” gameobject from the "AK_InteractPrompts" canvas to the slot, which will have a UI prompt to help you and/or players know when you can interact!

4). Then set an input key you’d like to use for the interaction, by default set to “E”! (In the "InputManager" script)

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Last updated 2 years ago

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