How do I add a trigger event for the supported puzzles?
1). Create a box or other 3D Object, make sure this object has a collider set to โIsTriggerโ.
2). Add the โPUZZLENAMETriggerโ script to that 3D object and add the supported object to the inspector slot usually named "PUZZLENAMECONTROLLERโ.
3). Add your own or the โInteractPromptโ gameobject from the "AK_InteractPrompts" canvas to the slot, which will have a UI prompt to help you and/or players know when you can interact!
4). Then set an input key youโd like to use for the interaction, by default set to โEโ! (In the "InputManager" script)